CD Projekt Red
- Since being announced in 2012, the much-anticipated Cyberpunk 2077 video game will finally launch on December 10.
- It's a massive open-world game, and getting around will require a car or motorcycle.
- Business Insider spoke with Paweł Breshke Czyżewski, a senior vehicle concept designer at CD Projekt Red, and learned that the team behind the cars used a lot of real-life aspects when designing them for the game.
- Visit Business Insider's homepage for more stories.
Since being announced in May 2012 - and after multiple delays - December 10 will finally see the launch of Cyberpunk 2077, one of the most anticipated video games in recent memory. And there will be cars in it. Good cars.
An action-filled, open-world role-playing game, Cyberpunk was created by Polish video-game developer CD Projekt Red. It's the same company behind the wildly popular and award-winning The Witcher 3: Wild Hunt.
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Fans have been waiting for the game's release for eight years. To say that it's been hyped is an understatement; it promises to be one of the greatest role-playing-games ever made, with slick graphics and an expansive, beautifully rendered world for players to explore. Players' choices in the game affect its storyline and outcome. As a result, there will be several endings to the game depending on past decisions made.
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Retro-futurism
Like everything else in the game - from the weapons, the fashions, the people, to the technology - the cars and motorcycles found in Cyberpunk will all exhibit incredible detail and design.
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"We didn't want that kind of out-of-this-world futurism, which includes small spaceships in place of cars."
CD Projekt Red
There will also be self-driving and autonomous options, but those "remain reserved for selected luxury models only the richest can afford," Czyżewski said. Kind of like how things are now!
CD Projekt Red
To square with the dystopian future of 2077, the cars will also have roof-mounted license plates. Czyżewski said that small details such as these reflect the effort the team put into making the cars feel like they truly belong in the Cyberpunk world. The license plates, for example, are so air-bound police who use autonomous vehicles can easily identify them from above.
Driving in Night City
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"We wanted players to have full control over handling regardless of vehicle class and have a different experience driving each type," Czyżewski said. "For example, you'll be able to feel that an SUV is more heavy and clunky to drive, while a sporty coupe is much faster, more precise, and more responsive."
The catalog of cars
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The 930 Turbo is especially fitting, as it hails from the 1980s - the start of Cyberpunk's history. It is, as an emailed press release claims, "a link between the Cyberpunk universe in 2077 and our world today." Everything, from the body to the interior and the engine, has been completely reproduced on a 1:1 scale.
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The 930 Turbo will be closely connected to one of Cyberpunk's main characters: Johnny Silverhand, who is modeled after and portrayed by none other than Keanu Reeves.
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Then there's the Yaiba ASMX Kusanagi motorcycle and the adorable Makigai MaiMai, a kei-car looking thing that appears to draw inspiration from Japan's Bubble Era.
Recreating for a virtual world
Replicating the cars virtually was a long and painstaking process.
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"We had the idea of retro-futurism to guide us, as well as the aesthetic and styles that make up Night City," Czyżewski said. "When it came to taking inspiration from manufactured cars - and concept cars - we'd focus more on smaller elements and themes, adapting them, blending them, or putting our own twist on them in some of our cars.
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Judging from the game's trailers and demos, textures appear to be a big part of the immersive world. After the team finishes researching and compiling a database of both real and concept cars that would inspire the cars in the game, they build a conceptual 3D model that includes the crucial details like the lidar, license plates, and sonar.
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Then come the chassis, the lights, and animations relating to entry, exit, destruction, and steering.
But to truly make the cars sound real, a specialized audio team used high-tech microphones and recording equipment to grab sound bytes of real engines, exhausts, and other internal parts (including the opening and closing of windows).
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Mechanics from a rally team were hired to help place microphones in places that aren't easily reached, such as in the engine bay and in the exhaust.
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Squaring with the now
It's undeniable that today's automotive landscape is in a state of flux. Autonomous driving and electric cars are but some of the technology rapidly expanding to fill the space. We're now forced to think, more than ever, about cars and their lasting impact on the environment and urban spaces.
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When designing a futuristic game, set in a megalopolis and with a heavy reliance on cars, this reality cannot be ignored.
"It's obvious that the automotive industry is changing, and it has to change - it's inevitable," Czyżewski said. "Currently, we are in the middle of the greatest revolution in the automotive world and everything has an impact on it, from the economy to climate change. Similar to the real world, such aspects affect how vehicles look and function in Cyberpunk 2077."
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Or, Czyżewski suggested, there might not be any public transportation at all, either because everyone will work remotely or because cities "will be so intelligently built that you could walk everywhere and vehicles would be used only to get out of the city."
"In such a scenario, cars we know today would exist only as a toy for the rich and there will be huge squares with roads especially built for them, where they will be able to feel the power of these classics," Czyżewski said.
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When creating and designing cars and motorcycles for Cyberpunk 2077, Czyżewski and his team kept this powerfully in mind.
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These styles are omnipresent, as evidenced in "cars, clothes, guns, [and] implants," according to this Cyberpunk 2077 YouTube video.
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"This lifestyle was born when the Fourth Corporate War broke out," according to the website. "Vast and deep crises forced people to find ways to survive by any means necessary. Entropism represents the look of poverty that derives from humans grappling with and struggling against technology and its unforgiving advance."
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Neomilitarism is born from "global conflict" and "corporations jockeying for power," according to Games Atlas. Its entry on the website shows people dressed in cutthroat black outfits along with a car apparently called the "Chevillon Thrax" - a Rolls-Royce-esque limousine fit for a dystopian war zone.
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"Neokitsch is for celebrities, braindance stars, business magnates, heirs to corporate fortunes, and corporate executives," says Games Atlas. "They abandoned the cold, deadly elegance of Neomilitarism and returned to the roots of Kitsch, but gave it a fresh, new look. This is the look of the ultra-rich appropriating the surface-level aesthetic of Kitsch without acknowledging its cultural motivation, warping it into a statement of abject wealth."
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"Neokitsch cars, on the other hand, are ultra-luxurious and reflect the immeasurable wealth of those who flaunt this style - a minuscule percentage of the population."
CD Projekt Red
Though it is a fictional game set nearly 80 years in the future, Cyberpunk 2077 does appear to address the social and class anxieties that very real societies struggle with today. It's clearly reflected in the choice of cars and their role in Night City.
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But as for how we get around in Night City? Cars are the main attraction.
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