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Hitman review: An episodic model success?

Hitman's new approach makes for some of the most memorable and varied experiences in franchise history.

Earlier this year, Square Enix debuted the next evolution in its murder-filled franchise, setting out to change both Hitman's gameplay and how content was delivered. Clearing the slate with a title simply named Hitman, the series took on a brand new episodic structure, releasing a 'season' of content in sixth monthly installments.

With this new distribution method, gameplay also underwent several changes, offering more developed assassination scenarios. Putting player choice front and foremost, these alterations aimed to create more immersive scenarios, with increased replayability.

But after six main missions and over a dozen additional targets, has Hitman's venture into the episodic space proven successful?

What ended up in Hitman's first season?

IO Interactive managed to deliver all seven main content drops in a timely manner



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